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10/01/2026 | 3 minutes

Exporting FBX from Blender to GIANTS Editor when everything else fails

Sometimes, somehow, the shading/normals get’s messed up when exporting directly to i3D files. I cannot pinpoint what’s causing it other than it may have something to do with triangulation, or missing parts for the normal map configurations for the material. Anyway I tried something else for my normal map setup…