
The page provides a step-by-step guide for adding new paintable terrain textures to a map in Farming Simulator 2025. Here's a summary:
1. Identifying the XML Section: Locate the <groundTypeMappings> tag in the map's configuration file (e.g., map.xml).
2. Adding Ground Type Mapping: Insert additional <groundTypeMapping> lines for new terrain types like asphalt, cement, dirt, grass, gravel, and sand.
3. Ensuring Correct Formatting: Close the <groundTypeMappings> section properly with the ending tag, and save the file in XML format using a text editor like Notepad++.
4. Activating New Textures in the Game: Open Farming Simulator 2025, select the desired map, and access the construction menu to use the new textures in landscaping mode.
This is the easy approach to adding new textures to your own map or any map mod where you have access to the map.xml or whatever name the map’s main configuration file uses.
We’ll need to look up this line first:
<!-- paintable ground types - need to be defined in map.i3d node TerrainTransformGroup|CombinedLayer -->
<groundTypeMappings>
The opening tag <groundTypeMappings> is what you need to find to add the next lines, which will be these:
<!-- Additional -->
<groundTypeMapping type="ASPHALT_DIRT" title="ASPHALT_DIRT" layer="ASPHALT_DIRT" />
<groundTypeMapping type="ASPHALT_DUSTY" title="ASPHALT_DUSTY" layer="ASPHALT_DUSTY" />
<groundTypeMapping type="ASPHALT_GRAVEL" title="ASPHALT_GRAVEL" layer="ASPHALT_GRAVEL" />
<groundTypeMapping type="ASPHALT_CRACKS" title="ASPHALT_CRACKS" layer="ASPHALT_CRACKS" />
<groundTypeMapping type="ASPHALT_CRACKS_DUSTY" title="ASPHALT_CRACKS_DUSTY" layer="ASPHALT_CRACKS_DUSTY" />
<groundTypeMapping type="CEMENT_PLATES" title="CEMENT_PLATES" layer="CEMENT_PLATES" />
<groundTypeMapping type="CEMENT_CRACKED" title="CEMENT_CRACKED" layer="CEMENT_CRACKED" />
<groundTypeMapping type="CEMENT_DISCOLORATION" title="CEMENT_DISCOLORATION" layer="CEMENT_DISCOLORATION" />
<groundTypeMapping type="CEMENT_DISCOLORATION_LIGHTER" title="CEMENT_DISCOLORATION_LIGHTER" layer="CEMENT_DISCOLORATION_LIGHTER" />
<groundTypeMapping type="DIRT_LEAF" title="DIRT_LEAF" layer="DIRT_LEAF" />
<groundTypeMapping type="DIRT_FOREST" title="DIRT_FOREST" layer="DIRT_FOREST" />
<groundTypeMapping type="DIRT_PATCH_GRASS" title="DIRT_PATCH_GRASS" layer="DIRT_PATCH_GRASS" />
<groundTypeMapping type="GRASS_MIX" title="GRASS_MIX" layer="GRASS_MIX" />
<groundTypeMapping type="GRASS_DRY" title="GRASS_DRY" layer="GRASS_DRY" />
<groundTypeMapping type="GRASS_DIRT" title="GRASS_DIRT" layer="GRASS_DIRT" />
<groundTypeMapping type="GRASS_FOREST" title="GRASS_FOREST" layer="GRASS_FOREST" />
<groundTypeMapping type="GRASS_TEMPLE" title="GRASS_TEMPLE" layer="GRASS_TEMPLE" />
<groundTypeMapping type="GRASS_PATCHY_DRY" title="GRASS_PATCHY_DRY" layer="GRASS_PATCHY_DRY" />
<groundTypeMapping type="GRAVEL_SMALL" title="GRAVEL_SMALL" layer="GRAVEL_SMALL" />
<groundTypeMapping type="GRAVEL_COAST" title="GRAVEL_COAST" layer="GRAVEL_COAST" />
<groundTypeMapping type="GRAVEL_STONE" title="GRAVEL_STONE" layer="GRAVEL_STONE" />
<groundTypeMapping type="GRAVEL_TEMPLE" title="grass" layer="grass" />
<groundTypeMapping type="FOREST" title="FOREST" layer="FOREST" />
<groundTypeMapping type="FOREST_DIRT" title="FOREST_DIRT" layer="FOREST_DIRT" />
<groundTypeMapping type="FOREST_GRAVEL" title="FOREST_GRAVEL" layer="FOREST_GRAVEL" />
<groundTypeMapping type="FOREST_DIRT_RED" title="FOREST_DIRT_RED" layer="FOREST_DIRT_RED" />
<groundTypeMapping type="FOREST_GROUND" title="FOREST_GROUND" layer="FOREST_GROUND" />
<groundTypeMapping type="FOREST_ROOTS" title="FOREST_ROOTS" layer="FOREST_ROOTS" />
<groundTypeMapping type="ROCK_TRAIL" title="ROCK_TRAIL" layer="ROCK_TRAIL" />
<groundTypeMapping type="ROCK_GROUND" title="ROCK_GROUND" layer="ROCK_GROUND" />
<groundTypeMapping type="SAND" title="SAND" layer="SAND" />
<groundTypeMapping type="SAND_ALGAE" title="SAND_ALGAE" layer="SAND_ALGAE" />
<groundTypeMapping type="SAND_PEBBLES" title="SAND_PEBBLES" layer="SAND_PEBBLES" />
<groundTypeMapping type="SAND_SHELLFISH" title="SAND_SHELLFISH" layer="SAND_SHELLFISH" />
<groundTypeMapping type="SAND_TEMPLE" title="SAND_TEMPLE" layer="SAND_TEMPLE" />
<groundTypeMapping type="SAND_TEMPLE_DIRT" title="SAND_TEMPLE_DIRT" layer="SAND_TEMPLE_DIRT" />
<groundTypeMapping type="SAND_TEMPLE_FOOTPRINT" title="SAND_TEMPLE_FOOTPRINT" layer="SAND_TEMPLE_FOOTPRINT" />
<groundTypeMapping type="SAND_TEMPLE_GRASS_PATCHES" title="SAND_TEMPLE_GRASS_PATCHES" layer="SAND_TEMPLE_GRASS_PATCHES" />
Ensure you have the ending tag </groundTypeMappings> after all the lines above. Save the XML inside NotePad++ or your text editor and make sure that it’s still a XML-file.
Next, run Farming Simulator 25, pick the map and open up the construction menu, choose landscaping mode and then ‘painting’.
If you need other paintable textures, look up the mod linked below, and you will find other textures for American and European maps, sice all these are combines just as XML code using FS25. The mod linked to below are just XMLs.
This guide is based on the mod called More ground paint textures V1.0 by Dim67 at FS25.net https://fs25.net/more-ground-paint-textures-v1-0/