New map – Zielonka City continues
Summary: New and larger map. Same plot story and new streets and roads with improved resolution. The project continues. Now, it is modular, and game assets will be used repeatedly. So…
Summary: New and larger map. Same plot story and new streets and roads with improved resolution. The project continues. Now, it is modular, and game assets will be used repeatedly. So…
This map will be available for map modders within weeks here at AlfaMods. So far, I haven't measured its size; it just feels enormous.I have managed to get the terrain textures…
That's her name. The road construction continues. If you remember my previous post, here's the key to that bridge's shapeform....And I didn't even think in direction of that one when I…
It's another day with road curves and road systems. Yesterday, I made some street structures around the Tina Hotel, a new building that was also designed but needs much work for…
This one needs some fine-tuning for the normal map, but it is suitable for now. Since the last blog update, there's been some heavy roadwork going on. But now and then,…
The combination of the Array and Curve modifiers can do many things. The first confusion that I usually run into is the selected Relative Offset Axis *, which in this case…
I was thinking about U and V. They seem to be closely related... So, today's progress is to finalise the main assets of Tina District. It will likely continue over the…
Today, I'm continuing my progress on Marmor Heaven, a park inside the Tina District in front of the Twisted Tower. Marmor Heaven is quite large and boxy, about 17.5 meters tall,…
This Sunday, I did more work with the underground complexity of the Tina District, a city district of Zielonka City, for Farming Simulator 25. It's hard to tell if this city-building…
It's another day with UVs. These UV days are generally quite worky. So worky that I have to exchange them with more Blender tutorials and deep learning now and then, not…