This glitchy visual error is not picked up inside the developer console in FS25 or GIANTS Editor console. When you are inside the vehicle shopping panel in-game, and you see that the vehicle is offset and ‘dancing’ on the garage floor, clipping through the floor itself, and doing odd movements, it may look something like this:

How do you think we could solve this shop trigger problem?
The solution is quite simple….
There’s some kind of alignment glitch along the Y-axis. This has nothing to do with the vehicle itself. The vehicle shown above is a vanilla vehicle that comes with FS25. So, it’s the store itself that probably has somewhat of a hard time with larger Farming Simulator maps.
This line inside the map.xml is usually called to show the store when the player activates the shop trigger. The line of XML code says:
<shop filename="$data/store/ui/shop.xml" />
For my map it now says:
<shop filename="maps/mapAS/config/shop.xml" />
For this to work, we will have to copy shop.xml from the data/store/ui from inside the FS25 game directory to our modded map’s directory, where the path in the example above is maps/mapAS/config/shop.xml.
Next, we must edit this line of code inside the shop.xml…or the glitch won’t disappear. The line says:
<position xMapPos="0" yMapPos="-100" zMapPos="0" />
We will change the yMapPos to 100, like this:
<position xMapPos="0" yMapPos="100" zMapPos="0" />
Finally, we’ll need to hit the save button inside our text/code editor (in NotePad ++), etc.
What will happen when we load in our map now is the following:
- the player trigger with the store icon is activated by player interaction
- the store panel is shown in it’s typical Farming Simulator user interface style
- we pick a vehicle we want to buy or lease
- the vehicle gets visually loaded in the store window..at the floor
If this fixed the problem for you, then happy modding! 🙂