In ‘CASE’ you’ve never experienced a lime green STEIGER before, well here you go *I actually made a reskin version for that tractor myself back in the days with almost the same color*.
Patch 1.15 for Farming Simulator 25 introduces some new updates for heavy machinery, and it’s all about tractors – content specifically. But as usual, new patches for the game is also requiring a new update of the game’s modding tools called GIANTS Editor. This one is currently out as version 10.0.11, released yesterday, 2nd December. That means modDesc version 105 for game mods submitted for ModHub review by GIANTS Software. For all other mods outside of the game’s official ModHub, it’s not required to keep the modDesc updated. Anyway it’s useful to keep it updated in case GIANTS Editor or the game itself gets itchy nose…


The game and the editor has received many updates in 2025, and this is probably the last update and patch for Farming Simulator for this year, since the season pass is already out (as displayed at the game’s Steam page).

So the changelog for Farming Simulator 25, patch 1.5 is listing several fixes – quoted from https://www.farming-simulator.com/newsArticle.php?lang=en&country=us&news_id=659

Additions

  • John Deere 9RX Series (710-830)
  • Case IH Vestrum Series
  • Case IH Patriot 4450
  • Case IH Steiger Quadtrac updates (Steiger Special Edition, Weight Configurations, 3-Point Hitch Configuration)
  • Configurable fast coupler for Laforge EZ 1700 on John Deere 6R Series (230-250)

Change & Improvements

  • Adjusted ambient lighting to avoid hard cut when transitioning between day and night
  • Fixed consistency of interior camera height independent of camera suspension setting
  • Fixed grape- and olive-orchards not being aligned to the terrain
  • Fixed large spruce trees on Highlands Fishing Kinlaig to work with a harvester
  • Fixed Lely Vector feeding robot animation in multiplayer
  • Fixed meadow amount at pastures not being determined correctly in some cases (such as Highlands Fishing pre-placed cow pasture)
  • Fixed overall game brightness being too high when using DLSS
  • Fixed players not being able to open fence gates for fields part of a contract in multiplayer
  • Fixed side markers on Dalbo Powerchain
  • Fixed unloading area at Hormann cowbarn with feeding robot not being opened after placement
  • Various visual adjustments on several models

Modding

  • Added “ROOTCROP_BELT” fillTypeCategory for use in auger wagons to support onions with Highlands Fishing present
  • Fixed loading of custom fillTypes in mods to allow for custom spray types

Highlands Fishing (1.2.0.0)

  • Added Ropa Keiler 2 to onion category as well
  • Added support for basegame vehicles Grimme RH 2460 and Hawe KUW 2000 to load onions
  • Fixed boat turning off automatically with automatic motor start setting turned off
  • Fixed fenders on New Holland T8000 Series
  • Fixed fishes in fish lake placeable not being visible
  • Fixed onion harvest missions not working anymore after reloading a savegame with the mission already active
  • Fixed problem when placing storage extensions next to bulk hall
  • Fixed traffic vehicles visibly jumping up/down depending on distance to player
  • Improved steering modes on JCB Fastrac 2000 Series
  • Improved working behavior on Väderstad Proceed V 24
  • Removed some objects below the terrain preventing deformation/construction
  • Various visual adjustments around the map
  • Various visual adjustments on several models

Some visual changes was done to the game’s graphics, especially when using DLSS. Also some fixes for plants, and several fixes for the Highlands Fishing DLC map.

The new updated version of the editor can be found here: https://gdn.giants-software.com/ (Downloads).

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