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29/10/2026 | 3 minutes

FS25 – How to keep surfaces wet or dry?

I’ll keep repeating myself on this topic, as it’s Blender-specific and affects what the GIANTS Engine renders.In the image below, there’s the grid, or let’s call it the UV grid. Just another fancy word for our ‘terminology book’ when working with game assets, right? Everything has to do with Blender…