Blender

Normal Maps: Invert Green Channel

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First, this setup was made for a material with a normal map exported to the GIANTS Engine.

Blender Shading Setup

Node Order

  1. Image Texture (Non-Color)
  2. Separate Color (RGB)
  3. Math Node (Subtract)
  4. Combine Color (RGB)
  5. Normal Map (Tangent Space, DirectX, UVMap)
  6. Principled BSDF
  7. Material Output