Blender Normal Maps: Invert Green Channel Estimated reading: 1 minute 86 views First, this setup was made for a material with a normal map exported to the GIANTS Engine. Blender Shading Setup Node Order Image Texture (Non-Color) Separate Color (RGB) Math Node (Subtract) Combine Color (RGB) Normal Map (Tangent Space, DirectX, UVMap) Principled BSDF Material Output Tagged:blenderi3Dmaterialnodeshadingtexture