Today, I’m continuing my progress on Marmor Heaven, a park inside the Tina District in front of the Twisted Tower. Marmor Heaven is quite large and boxy, about 17.5 meters tall, 100 meters wide, and 117 meters long. It’s a walk-around facility, mainly as a decorative visual, with waterfalls and a lake at the bottom. In its current state, it’s just the superstructure and the collision model. Still, the visual test inside the Farming Simulator has already been passed to detect visual artefacts such as missing vertices, mesh deformations, and shading issues.
Some props have already been made, such as the maintenance stairway, an asset created with the Blender extension called BagaPie.

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