This is a post related to the Zielonka City Farming Simulator Mod developed by AlfaMods. So far this year, this modded city map has undergone major overhauls and changes, and it will again be altered to fit a new street system. Some roads placed earlier this year likely won’t be…
Here are a few updates on the map project for Farming Simulator 25. Since spring this year, there have been a few changes to highway/road systems, and some improvements to the landscape. A new cliff asset was created to improve transitions between the cliff and the terrain. Currently, in May,…
Skip forward to page 2 to read the conclusion. This is a follow-up article about issues with the GIANTS Engine that was previously aired on AlfaMods. There are two types of collision preset attributes for roads that can be applied to a collision mesh inside GIANTS Editor: The last one…
So here is a preview of the map that will become a prefab template for modders and also Farming Simulator 25 PC players probably before summertime. This map is..um..huge. Terrain decals with normal maps is what this map is using. And Iv’e added 30 fields among some of the most…
This issue was finally brought up on Farming Simulator’s Discord channel. And I don’t know how many times I’ve run into this problem while working on the Zielonka City map…Too often. Now I’ve seen some things during this map project about how snow/wetness/rain effects are displayed on map assets. At…
Pretty much everything continues as usual. This project for Farming Simulator 25 saw the first light of the day back in December 2024, when the newborn was born on a 2X (2km x 2km) map. Now, pretty much everything has changed since then, and my knowledge of map modding has…
It has been almost a year since the Zielonka City project began. A huge amount of time and effort is spent on self-made assets for this mod. However, if you head over to KingMods, you may add a significant amount of work to something that is valuable to you, post…
The project is firmly underway, with a strong emphasis on perfecting nature-related elements like vegetation, landscape textures, and props. Recent developments include the addition of cliffs, creating an interesting contrast to the previously established hilly terrain, which has required more effort than initially expected. I’ve observed some micro stutters and…
Due to some hard work (DIY Project) with my home, I’m somewhat occupied with another project that has nothing to do with this mod, since my house that was built in the late 1960s needs some care.But now and then I will return to this project and continue the progress…
So far many roads have been built, vegetation painted, terrain sculpted and road bridges constructed. What July has brought forward was also a working terrain decal group for decorative snow/rain effects before the “plow snow” is finally covering the whole map with snow – which cause some stuttering in Farming…