That’s her name. The road construction continues. If you remember my previous post, here’s the key to that bridge’s shapeform….And I didn’t even think in direction of that one when I started modelling.
It’s another day with road curves and road systems. Yesterday, I made some street structures around the Tina Hotel, a new building that was also designed but needs much work for the props. The building has a main texture applied so far, and more textures will be applied as I’m…
This one needs some fine-tuning for the normal map, but it is suitable for now. Since the last blog update, there’s been some heavy roadwork going on. But now and then, I switch to making new buildings just to see what blends in and what doesn’t. I plan to add…
The combination of the Array and Curve modifiers can do many things. The first confusion that I usually run into is the selected Relative Offset Axis *, which in this case is the X-axis for the Array modifier. Which axis to use depends on the object’s shape and where it’s…
So, today’s progress is to finalise the main assets of Tina District. It will likely continue over the next week with a good excuse. For today, I will add most of what was designed last weekend in Blender into GIANTS Editor. I just wanted to let you know that much…
Today, I’m continuing my progress on Marmor Heaven, a park inside the Tina District in front of the Twisted Tower. Marmor Heaven is quite large and boxy, about 17.5 meters tall, 100 meters wide, and 117 meters long. It’s a walk-around facility, mainly as a decorative visual, with waterfalls and…
This Sunday, I did more work with the underground complexity of the Tina District, a city district of Zielonka City, for Farming Simulator 25. It’s hard to tell if this city-building project will be completed before GIANTS Software releases a 2026 title. Because what would that 2026 title be? A…
It’s another day with UVs. These UV days are generally quite worky. So worky that I have to exchange them with more Blender tutorials and deep learning now and then, not to be infected by a naggy boredom that just wants to creep inside my mind and make me think,…
After watching some new Blender tutorials today, I found out that a cube can be collapsed into one single vertex point, which means that this point can be extruded in orthographic mode. In this way I can make curves without using nurbs curves – even those also can come in…
So, after reworking some of the Tina Appartments, there’s been some intense working hours while some inner/outer demonic negative thoughts been quite noisy at the same time. To be more precise, this is how negative vibes and creativity blocks are, in some way or another, causing friction in every artist’s…