I was thinking about U and V. They seem to be closely related…

So, today’s progress is to finalise the main assets of Tina District. It will likely continue over the next week with a good excuse. For today, I will add most of what was designed last weekend in Blender into GIANTS Editor. I just wanted to let you know that much progress has been made since.

Yesterday, I set up a simple spline to test the NPCs, mainly pedestrians and traffic vehicles. I will investigate further when more of the road network has been achieved. I also found a way to make my specular maps using the Texture Tool from GIANTS. But to my surprise, it was converted to BC1. Anyway, the editor accepted it.

Related Post

How I make a curved tunnel in Blender

The combination of the Array and Curve modifiers can do...

Zielonka Underground Highway (Blender)

This Sunday, I did more work with the underground compl...

Bad Wild Boars In Farming Simulator 25 Not To...

May I introduce you to the concept of new wildlife in F...