So, today’s progress is to finalise the main assets of Tina District. It will likely continue over the next week with a good excuse. For today, I will add most of what was designed last weekend in Blender into GIANTS Editor. I just wanted to let you know that much progress has been made since. Yesterday, I set up a simple spline to test the NPCs, mainly pedestrians and traffic vehicles. I will investigate further when more of the road network has been achieved. I also found a way to make my specular maps using the Texture Tool from GIANTS. But to my surprise, it was converted to BC1. Anyway, the editor accepted it.
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