Skip forward to page 2 to read the conclusion. This is a follow-up article about issues with the GIANTS Engine that was previously aired on AlfaMods. There are two types of collision preset attributes for roads that can be applied to a collision mesh inside GIANTS Editor: The last one…
This is very visible in Blender when viewing a mesh in Material Preview with a surrounding HDRI. The Smart UV Project has an option called “Rotation Method” that can affect how the normal map is behaving on the face(s). For this building mesh, I have one basic diffuse texture that…