After watching some new Blender tutorials today, I found out that a cube can be collapsed into one single vertex point, which means that this point can be extruded in orthographic mode. In this way I can make curves without using nurbs curves – even those also can come in handy when needed. So this model is now ready to be UV-mapped and textured, and later on imported into GIANTS Editor for a test run. The dimensions in meters are not final.
Asset viewed in Farming Simulator 25 during night time under heavy rain condition.
Sometimes, somehow, the shading/normals get's messed up...
So, after reworking some of the Tina Appartments, there...
After taking a master Udemy Blender course, I saw thing...
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