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So here is a preview of the map that will become a prefab template for modders and also Farming Simulator 25 PC players probably before summertime. This map is..um..huge. Terrain decals with normal maps is what this map is using. And Iv’e added 30 fields among some of the most…
This issue was finally brought up on Farming Simulator’s Discord channel. And I don’t know how many times I’ve run into this problem while working on the Zielonka City map…Too often. Now I’ve seen some things during this map project about how snow/wetness/rain effects are displayed on map assets. At…
So…According to Farming Simulator’s Discord Channel, a new hotfix was released yesterday 10/2/26. And this one isn’t the only one in February. There’s also been some bugs or missing features not working correctly in Farming Simulator 25. And to add some more, some issues with the MSAA multisample anti-aliasing, which…
For those who doesn’t know, Farming Simulator 25 just got a new update, patched to version 1.16 (Fabruary 2026). As far I can see there’s no update for GIANTS Editor yet. The new patch for FS25 adds following: Changes & Improvements New Machines, Configurations & Items Modding Highlands Fishing 1.3.0.0…
I suppose there’s been some experimental stuff going on among modders since FS25 launched. Now, this mod was just released on KingMods.net with plenty of options, and it works flawlessly in FS25 with no errors or warnings. What I can tell about this mod after a few drive-arounds in the…
You’ve heard that one right. This was announced at Farming Simulator’s official website today, January 30, mainly on the Blog Page at https://www.farming-simulator.com/newsArticle.php?lang=en&country=us&news_id=663 So here’s a “typo”… …and you should be afraid for your fields. This is a content feature that very likely launches with “The First Pack Of 2026”,…
Pretty much everything continues as usual. This project for Farming Simulator 25 saw the first light of the day back in December 2024, when the newborn was born on a 2X (2km x 2km) map. Now, pretty much everything has changed since then, and my knowledge of map modding has…
Sometimes, somehow, the shading/normals get’s messed up when exporting directly to i3D files. I cannot pinpoint what’s causing it other than it may have something to do with triangulation, or missing parts for the normal map configurations for the material. Anyway I tried something else for my normal map setup…
In ‘CASE’ you’ve never experienced a lime green STEIGER before, well here you go *I actually made a reskin version for that tractor myself back in the days with almost the same color*. Patch 1.15 for Farming Simulator 25 introduces some new updates for heavy machinery, and it’s all about…
This is very visible in Blender when viewing a mesh in Material Preview with a surrounding HDRI. The Smart UV Project has an option called “Rotation Method” that can affect how the normal map is behaving on the face(s). For this building mesh, I have one basic diffuse texture that…