The project is firmly underway, with a strong emphasis on perfecting nature-related elements like vegetation, landscape textures, and props. Recent developments include the addition of cliffs, creating an interesting contrast to the previously established hilly terrain, which has required more effort than initially expected.

I’ve observed some micro stutters and lags in GIANTS Editor version 10.0.8, most likely linked to GPU settings impacting performance, especially after utilizing the terrain brush. Nonetheless, while these performance issues are noticeable, they do not significantly hinder progress.

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