
So far many roads have been built, vegetation painted, terrain sculpted and road bridges constructed. What July has brought forward was also a working terrain decal group for decorative snow/rain effects before the “plow snow” is finally covering the whole map with snow – which cause some stuttering in Farming Simulator 25, mainly because of this cache thingy that gets activated. Other than that, the map runs fine and the development continues.

The one lit/pink face in the image above is a single window in the base mesh for Office 13 (which is the name of this asset’s 3D mesh object). That’s one window out of a total of 2,710 reflective window surfaces that I’m now UV mapping individually or in pairs with the material checker. This chessboard is just a temporary texture to see how the UVs are aligned to each surface, later to be replaced with the glassy/reflective diffuse map, as I may add a shader to the material later on in GIANTS Editor.
Sky Office 13 is also the name for the 13th high-rise building in the city area itself, and the height of the building is 314 meters from the bottom to the top. The base model, which was 3D modeled from a primitive cube, took about 10 hours of work time to create before it was tested inside the game to see if there were any noticeable mesh deformations or design errors. It is utilizing only 3 types of materials, also for nighttime lighting, compared to the other 1,000 objects (with instances) so far made for Zielonka City, where the total number of designed objects is 247 (in meshes) since the project was born in Blender back in 2024.
Below is a screenshot of the skyscraper inside GIANTS Editor 10.0.6.

And the Tangents for the this one works nicely, which gives a bit more reflective windows when placed at it’s location inside Zielonka City.

So talking about reflections…this is how the material for the windows looks inside Blender 4.5.0.
