filename

filename mapEU

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The following XML data is found in the mapEU.xml

i3D filename

XML
<filename>$data/maps/mapEU/mapEU.i3d</filename>

A Farming Simulator map’s primary i3D file.

imageFilename container PDA

XML
imageFilename="$data/maps/mapEU/textures/ui/overview.png"

The minimap displayed in-game for a Farming Simulator map. This is the background image for the minimap and not the icons displayed on the map’s PDA.

sounds filename

XML
<sounds filename="$data/maps/mapEU/sounds/sounds.xml" />

Reference to a map’s configuration file for sounds that we can hear when moving to different locations on the map.

environment filename

XML
<environment filename="$data/maps/mapEU/config/environment.xml" />

Reference to the environment configuration file, for seasonal weather such as rain and snow, types of clouds and other visual effects that affects the whole scene in Farming Simulator.

weed filename

XML
<weed filename="$data/maps/mapEU/config/weed.xml" />

farmlands filename

XML
    <farmlands filename="$data/maps/mapEU/config/farmlands.xml" />

fields filename

XML
<fields filename="$data/maps/mapEU/config/fields.xml" />

fieldGround filename

XML
<fieldGround filename="$data/maps/mapEU/config/fieldGround.xml" />

Reference to the configuration file for density maps such as limeLevel, plowLevel, rollerLevel and sprayLevel.

aiSystem filename

XML
<aiSystem filename="$data/maps/mapEU/config/aiSystem.xml" />

Reference to the aiSystem configuration file.

animals filename (SDATAS)

XML
<animals filename="$dataS/character/animals.xml">
        <names filename="$dataS/character/animalNames.xml" />
        <food filename="$dataS/character/animalFood.xml" />
    </animals>

Animals and the animal food that are avaiable for player farms.

npcs filename

XML
<npcs filename="$data/maps/maps_npcs.xml" />

Reference to the NPCs (non-player-caharacters) configuration file that walks next to streets.

wildlife filename

XML
<wildlife filename="$data/animals/wildlife/wildlife.xml" />

Reference to the wildlife animals (not farm animals), like the deer that shows up here and there inside a Farming Simulator map.

licensePlates filename

XML
<licensePlates filename="$data/maps/mapEU/licensePlates/licensePlatesPL.xml"/>

Reference to the licence plates configuration file for Poland (mapEU).

collectibles filename

XML
<collectibles filename="$data/maps/mapEU/config/collectibles.xml" />

This is the reference to the Scavenger Hunt or Collectibles system for the European map (collectibles.xml).
In Farming Simulator, collectibles are the hidden items (like toy tractors or gold nuggets) that players find to earn extra money or achievements.

helpline filename (SDATAS)

XML
<helpline filename="$dataS/helpLine.xml" />

gameplayHints filename (SDATAS)

XML
<gameplayHints filename="$dataS/gameplayHints.xml" />

missions vehicle filename (SDATAS)

XML
<missions vehicleFilename="$dataS/missionVehicles.xml">
        <deadwoodMission treeType="DEADWOOD">
            <spots filename="$data/maps/mapEU/missions/deadwoodSpots.i3d" />
        </deadwoodMission>
        <treeTransportMission treeType="TRANSPORT">
            <spots filename="$data/maps/mapEU/missions/transportSpots.i3d" />
        </treeTransportMission>
        <destructibleRockMission>
            <spots filename="$data/maps/mapEU/missions/destructibleRocksSpots.i3d" />
            <marker filename="$data/shared/assets/marker/rockMissionFlag.i3d" />
        </destructibleRockMission>
    </missions>

bales filename

XML
<bales filename="$data/maps/maps_bales.xml"/>

The file $data/maps/maps_bales.xml contains a list of all available bale types. This includes bales of straw, hay, grass, and silage. It tells the game which sizes are permitted (e.g., 125 cm, 150 cm, or 180 cm).

motionPathEffects filename

XML
<motionPathEffects filename="$data/effects/motionPathEffects.xml"/>

By referencing $data/effects/motionPathEffects.xml, your map or mod gains access to the standardized animations for:

  • Combine Unloading: The steady stream of grain falling from the pipe into a trailer.
  • Chopped Material: Corn flowing through a forage harvester’s spout.
  • Manure/Slurry Spreading: The specific way waste is flung from a spreader.
  • Straw Swaths: The way straw is ejected from the back of a combine and settles on the ground.

fruitType filename

XML
<fruitTypes>
        <fruitType filename="$data/foliage/meadow/meadowEU/meadow.xml"/>
    </fruitTypes>

By referencing this .xml, your map imports all the data for European Meadow (Grass) directly from the game’s core files.

additionalFiles filename

XML
<additionalFiles>
        <additionalFile filename="$data/shared/materialHolders/tensionBelts/tensionBeltMaterialHolder.i3d" />
        <additionalFile filename="$data/shared/materialHolders/tireTrackMaterialHolder.i3d" />
        <additionalFile filename="$data/shared/materialHolders/waterSimulationMaterialHolder.i3d" />
        <additionalFile filename="$data/fillPlanes/fillPlane_materialHolder.i3d" />
        <additionalFile filename="$data/objects/bales/wrapBale_materialHolder.i3d" />
        <additionalFile filename="$data/effects/effects.xml" />
    </additionalFiles>
  • i3D tensionBeltMaterialholder – Handles the textures and physics-look of the straps used to tie down loads on trailers.
  • i3D tireTrackMaterialHolder – Defines how the dirt and tread marks look when you drive over soft ground.
  • i3d waterSimulationMaterialHolder – Provides the shaders for moving water, reflections, and transparency.
  • i3d fillPlane_materialHolder – Manages how grains (wheat, corn, etc.) look when they are piled up inside a trailer.
  • i3d wrapBale_materialHolder – Contains the textures for the plastic wrap on silage bales.
  • XML effects – A global reference for particle effects (like dust from a harvester or smoke from an exhaust).