
The project goes like “Patience is bitter, but its fruit is sweet” – Jean-Jacques Rousseau.
As for June, several things has so far been added to the mod map:
- Zielonka River – water surface base mesh next to the city.
- Pedestrian walkways through a small park area called “Church Park”.
- New streetlight asset for the four-lane intercity highway.
- Several vanilla tree types (decorative trees).
- Several brushstrokes of vegetation paint.
- Intercity highway stone and concrete walls.
- Intercity T-intersection for four-lane to four-lane streets.
- Parking house (base mesh + collision model)
- “ZCorp HQ” modern skyscraper (base mesh + collision model + occlusion model)
- Futuristic twin skyscrapers (behind the street light in the picture above, no name yet, base mesh).
In development for July
From this month to July, a new road kit for the land outside the city will be designed in Blender. First and foremost, a 4-lane bridge over the Zielonka River is scheduled for development after this weekend. After that, several low-poly meshes for the four-lane highway will be designed to fit the terrain’s curvature, including all assets for the road sides. As mentioned, these will be low-poly road modules compared to the intercity modules, with fewer materials and triangles. In consideration of what goes into roadwork inside GIANTS Editor, the terrain will also have to be shaped accordingly to slopes and road curvatures.
Most of the terrain to the south of the city has already been manually carved out, thanks to the slow-loading terrain brush in GIANTS Editor 10.0.5.
The “hypermodern” church building will also likely be featured on the map this month, along with its interior model and related assets. As for today, this building needs a collision model and an occlusion model to hide the interior assets (clipping).
Occlusion Model
An occlusion model, in various fields, describes how one object obscures or covers another, influencing perception or rendering. It’s a way of representing the visibility or invisibility of parts of a scene, often used in computer vision, 3D modeling, and even dentistry.
Base Mesh
In 3D modelling, a “base mesh” is a foundational, low-resolution polygonal model used as a starting point for creating more detailed or complex 3D models.
Collision Model
In 3D computer graphics and simulations, a collision model (also known as a collision mesh) is a simplified representation of an object used to determine whether it is intersecting with other objects. Unlike the visible, detailed model, collision models are low-resolution, low-poly, and primarily used for physics and collision detection calculations.