This map will be available for map modders within weeks here at AlfaMods. So far, I haven’t measured its size; it just feels enormous.
I have managed to get the terrain textures to be one unit in size, and they are all working. I also removed the procedural placement and kept two fields since some paint work and landscaping are to be done. There’s just the vehicle shop, and I will also look into a couple of placements and make new map boundaries for it.

I aim to make this map playable for PC players, but it will not have any infrastructure other than maybe dirt roads (painted roads)…since it’s a template map for others to mod on their own, and where players can use their mods and add other stuff as well.

I will use this map as a template for my projects and as a base map since I’m pretty into making roads and improving my skills in Blender.

The map is based on the Asian vanilla map, and I will provide more details later.

It’s pretty heavy to mod inside GIANTS Editor, but my GeForce RTX 4080 is just ‘air venting’ (the GPU fans aren’t hardly speeding). I guess it’s just GIANTS Editor 10.0.3 that perhaps isn’t great at handling bigger maps. So it’s a somewhat stuttering experience inside the editor, while in-game it just goes up to the 120 FPS lock I have on my GPU.

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