Large template map soon
This one is even larger than the previous template map released at AlfaMods. The size of the dem.png is 4097x4097 pixels, and the terrain uses a unit per pixel set…
This one is even larger than the previous template map released at AlfaMods. The size of the dem.png is 4097x4097 pixels, and the terrain uses a unit per pixel set…
Summary: New and larger map. Same plot story and new streets and roads with improved resolution. The project continues. Now, it is modular, and game assets will be used repeatedly.…
This map will be available for map modders within weeks here at AlfaMods. So far, I haven't measured its size; it just feels enormous.I have managed to get the terrain…
That's her name. The road construction continues. If you remember my previous post, here's the key to that bridge's shapeform....And I didn't even think in direction of that one when…
It's another day with road curves and road systems. Yesterday, I made some street structures around the Tina Hotel, a new building that was also designed but needs much work…
This one needs some fine-tuning for the normal map, but it is suitable for now. Since the last blog update, there's been some heavy roadwork going on. But now and…
The combination of the Array and Curve modifiers can do many things. The first confusion that I usually run into is the selected Relative Offset Axis *, which in this…
I was thinking about U and V. They seem to be closely related... So, today's progress is to finalise the main assets of Tina District. It will likely continue over…
Today, I'm continuing my progress on Marmor Heaven, a park inside the Tina District in front of the Twisted Tower. Marmor Heaven is quite large and boxy, about 17.5 meters…
This Sunday, I did more work with the underground complexity of the Tina District, a city district of Zielonka City, for Farming Simulator 25. It's hard to tell if this…