Despite all the ongoing roadwork and the side assets for the roads, some new features have been added. The Zielonka River is now a flowing stream, utilising the waterfall shader of GIANTS Engine. There was some trial and error involved in the experimental process to ensure the flow of river…
The roadwork for the road system that goes all over the map outside the city is under construction. The base mesh for the four-lane bridge crossing Zielonka river is done. For the terrain with cliffs I use terrain decals and scaled up rock textures, and also some simple low-poly cliff…
The project goes like “Patience is bitter, but its fruit is sweet” – Jean-Jacques Rousseau. As for June, several things has so far been added to the mod map: In development for July From this month to July, a new road kit for the land outside the city will be…
Today, in the project Zielonka City, I’m creating some tunnel props (assets) that will be instanced in GIANTS Editor (repeating objects), just to take a short break from the pretty demanding high-rise buildings. These props are typical along trafficked roads, and for the tunnel, the ones below are wall-mounted. There…
The long line from the centre point in this picture is the 1 kilometre long four-lane tunnel that will take us to the industrial area outside the city. That will not be the only road to the industry area. As this is a straight tunnel, it’s mainly for dense NPC…
Some house models are being designed for this project. Usually, this takes 8+ hours to even a day of work. As low-poly assets, these houses are about 1000 – 3000 triangles. The process involves basic 3D modelling and texturing before exporting to GIANTS Editor. So far, 81 assets have been…
As this project continues on a 4×4 km map, something is going on in GIANTS Editor that makes me think the ‘devil is at it again, trying to hinder my progress.’ I’m very accustomed to such spiritual battles, as well as when I review the activity log for my website…
Summary: New and larger map. Same plot story and new streets and roads with improved resolution. The project continues. Now, it is modular, and game assets will be used repeatedly. So here are some pictures of the work in progress after this new update to a new template map with…
This map will be available for map modders within weeks here at AlfaMods. So far, I haven’t measured its size; it just feels enormous.I have managed to get the terrain textures to be one unit in size, and they are all working. I also removed the procedural placement and kept…
That’s her name. The road construction continues. If you remember my previous post, here’s the key to that bridge’s shapeform….And I didn’t even think in direction of that one when I started modelling.