So all I can agree upon is that this game expansion is probably one of the best expansions released for Farming Simulator so far. But I won’t agree with any claims that this is the best expansion ever. Why’s so? Please note that I’m quite discerning when sharing my opinions…
So that was fast…another version of the editor shortly after the release of version 10.0.9, 28th October. Now what I can tell from 10.0.9 is that the placeable shader has gotten some new features for terrainSampleVT. There’s some new attributes here for blending terrain textures with surface meshes…like rocks. Now…
Another version of the editor for Farming Simulator 25 was released this week in October. Now there’s not much else changed than what is described above. Let’s just say that they are patching up the game…most likely for the new DLC. As usual new versions of the editor can be…
…especially if you are making Farming Simulator mods, or just want to explore game modding. As usual, this handy tool can be downloaded from https://gdn.giants-software.com/downloads.php For anyone that wonder why these tools are receiving updates, is mainly because of patches for the latest version of Farming Simulator. It may still…
PC monitors can actually affect the frame rate inside Farming Simulator, and I discovered this today, which truly surprised me. The performance of the game can vary significantly based on the type of monitor used, particularly concerning refresh rates and response times. A monitor with a higher refresh rate can…
Almost a day after the new update for Farming Simulator 25, GIANTS Software released a new version of the editor used by many to create mods for this popular game. This update includes several features and improvements that enhance the modding experience, allowing creators to unleash their creativity and build…
This month, GIANTS SOFTWARE announced a new DLC under development called “Highlands Fishing”. As they usually do, the preview was aired through social media channels like Discord and YouTube, showcasing a brand-new map, as well as some new vehicles and tools. The first look shows a new map for FS25…
…which means…a lot of errors inside GIANTS Editor’s log file.To be honest, many of these errors aren’t new when game updates are released. Following all the updates since the game was launched, the common error seems to always involve the terrain shader XML that is connected to a map’s terrain…
Despite all the ongoing roadwork and the side assets for the roads, some new features have been added. The Zielonka River is now a flowing stream, utilising the waterfall shader of GIANTS Engine. There was some trial and error involved in the experimental process to ensure the flow of river…
The roadwork for the road system that goes all over the map outside the city is under construction. The base mesh for the four-lane bridge crossing Zielonka river is done. For the terrain with cliffs I use terrain decals and scaled up rock textures, and also some simple low-poly cliff…