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Due to some hard work (DIY Project) with my home, I’m somewhat occupied with another project that has nothing to do with this mod, since my house that was built in the late 1960s needs some care.But now and then I will return to this project and continue the progress…
So far many roads have been built, vegetation painted, terrain sculpted and road bridges constructed. What July has brought forward was also a working terrain decal group for decorative snow/rain effects before the “plow snow” is finally covering the whole map with snow – which cause some stuttering in Farming…
Finally, there’s a daytime and nighttime slider in the popular game Transport Fever, but only in the next installment of this amazing transportation game from Urban Games, which has a large modding community. The worlds in Transport Fever 3 are now characterized by a rich tapestry of environments, moving away…
Blender 4.5.0 was released at Steam today, 15th July. The new version had it’s first alpha in February 5th, and through the winter and spring time, it was finally released this summer. The LTS version stands for long-term-support, which means that it gets bug fixes for two years. Some new…
PC monitors can actually affect the frame rate inside Farming Simulator, and I discovered this today, which truly surprised me. The performance of the game can vary significantly based on the type of monitor used, particularly concerning refresh rates and response times. A monitor with a higher refresh rate can…
Almost a day after the new update for Farming Simulator 25, GIANTS Software released a new version of the editor used by many to create mods for this popular game. This update includes several features and improvements that enhance the modding experience, allowing creators to unleash their creativity and build…
This month, GIANTS SOFTWARE announced a new DLC under development called “Highlands Fishing”. As they usually do, the preview was aired through social media channels like Discord and YouTube, showcasing a brand-new map, as well as some new vehicles and tools. The first look shows a new map for FS25…
…which means…a lot of errors inside GIANTS Editor’s log file.To be honest, many of these errors aren’t new when game updates are released. Following all the updates since the game was launched, the common error seems to always involve the terrain shader XML that is connected to a map’s terrain…
Despite all the ongoing roadwork and the side assets for the roads, some new features have been added. The Zielonka River is now a flowing stream, utilising the waterfall shader of GIANTS Engine. There was some trial and error involved in the experimental process to ensure the flow of river…
The roadwork for the road system that goes all over the map outside the city is under construction. The base mesh for the four-lane bridge crossing Zielonka river is done. For the terrain with cliffs I use terrain decals and scaled up rock textures, and also some simple low-poly cliff…