What's new? Find it here
This one is even larger than the previous template map released at AlfaMods. The size of the dem.png is 4097×4097 pixels, and the terrain uses a unit per pixel set to one unit per pixel. As you can see, there will be a different type of terrain, but it is…
Summary: New and larger map. Same plot story and new streets and roads with improved resolution. The project continues. Now, it is modular, and game assets will be used repeatedly. So here are some pictures of the work in progress after this new update to a new template map with…
This map will be available for map modders within weeks here at AlfaMods. So far, I haven’t measured its size; it just feels enormous.I have managed to get the terrain textures to be one unit in size, and they are all working. I also removed the procedural placement and kept…
That’s her name. The road construction continues. If you remember my previous post, here’s the key to that bridge’s shapeform….And I didn’t even think in direction of that one when I started modelling.
It’s another day with road curves and road systems. Yesterday, I made some street structures around the Tina Hotel, a new building that was also designed but needs much work for the props. The building has a main texture applied so far, and more textures will be applied as I’m…
This one needs some fine-tuning for the normal map, but it is suitable for now. Since the last blog update, there’s been some heavy roadwork going on. But now and then, I switch to making new buildings just to see what blends in and what doesn’t. I plan to add…
The combination of the Array and Curve modifiers can do many things. The first confusion that I usually run into is the selected Relative Offset Axis *, which in this case is the X-axis for the Array modifier. Which axis to use depends on the object’s shape and where it’s…
So, today’s progress is to finalise the main assets of Tina District. It will likely continue over the next week with a good excuse. For today, I will add most of what was designed last weekend in Blender into GIANTS Editor. I just wanted to let you know that much…
Today, I’m continuing my progress on Marmor Heaven, a park inside the Tina District in front of the Twisted Tower. Marmor Heaven is quite large and boxy, about 17.5 meters tall, 100 meters wide, and 117 meters long. It’s a walk-around facility, mainly as a decorative visual, with waterfalls and…
This Sunday, I did more work with the underground complexity of the Tina District, a city district of Zielonka City, for Farming Simulator 25. It’s hard to tell if this city-building project will be completed before GIANTS Software releases a 2026 title. Because what would that 2026 title be? A…